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/ EnigmA Amiga Run 1997 July / EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso / lightwave / lwmlist / 96.lightwave-0215 / 000067_herring4817@asunet.alasu.edu _Fri Feb 16 15:56:44 1996.msg < prev    next >
Internet Message Format  |  1996-02-29  |  1KB

  1. Return-Path: <herring4817@asunet.alasu.edu>
  2. Received: from asu.alasu.edu ([192.111.112.66]) by garcia.com (5.x/SMI-SVR4)
  3.     id AA21796; Fri, 16 Feb 1996 15:56:44 -0500
  4. Received: from asunet.alasu.edu by asu.alasu.edu (AIX 3.2/UCB 5.64/4.03)
  5.           id AA16342; Fri, 16 Feb 1996 14:54:27 -0600
  6. Received: from ASU-Message_Server by asunet.alasu.edu
  7.     with Novell_GroupWise; Fri, 16 Feb 1996 14:56:21 -0600
  8. Message-Id: <s1249b15.078@asunet.alasu.edu>
  9. X-Mailer: Novell GroupWise 4.1
  10. Date: Fri, 16 Feb 1996 14:50:35 -0600
  11. From: Julian E. Herring <herring4817@asunet.alasu.edu>
  12. To: lightwave@garcia.com
  13. Subject:  Char* Animation -Thanks
  14. content-length: 327
  15. Status: RO
  16. X-Status: 
  17.  
  18. I like that idea about using simple primitives at first. I will use that.
  19. Some of my more complicated character are not that complex. I usually
  20. sketch the characters and then use recyclable (using
  21. cylindrical-spherical-XYZ axis)  texture maps for a different area
  22. different areas of the body. 
  23.  
  24.  
  25.  
  26. Julian Herring
  27. FlareNova CGI